![]() For example the combat areas are all instance based at the moment, while to me this is a plus (and from a technical perspective most likely a necessity for this type of game at the moment), to others they do not like this. I know some aspects of the game that I do not mind or do not affect me that will put off certain people for sure. Is it a perfect game? Well no, it isn't for everyone. Mobs can be sent crashing through vases, barrels, crates, fences or bosses will charge through those same objects at you while knocking down pillars. Attacks from mobs (or bosses) will hit each other if they get in the way, even something like simple arrows. You can knock mobs into each other with strong finishing attacks, or pickup objects (or mobs) and throw them at others mobs. For instance break a pillar and it will crumble and fall onto nearby mobs. Physics is widely incorporated into the game. Really your ability to play the game is more of an impact then simply having better gear from grinding more hours. Though this style of play may wear off after your 50 thousandth kill, who knows, for now its a fresh change from all the click based MMOs of the past. Being able to attack at the right angles to to herd enemies, timing dodges, using your environment, using the right combo strings, and team work quickly become important. Though don't let the term fool you, while the early on you can simply just wade into enemies spamming attacks (no doubt as a learning period) the game does become not so simple pretty early on. The game plays like a "brawler" or what a modern brawler would be if you made it 3D and incorporated physics. You do not click on enemies (auto target them) then hit a sequence of easily scripted #/function keys while watching them die in this game. The other big appeal of the game is no doubt the combat system (which is somewhat tied in with the graphics). In short the game scores high on my litmus test of game graphics, in that it would be very fun and visually enjoying to watch someone play (such as Batman: AA). But after a brief learning period, I was able to string attacks fluidly together like the sequences you see in the video during regular play, and yes you can ram/kick enemies and crater them into walls. But I can confirm the game does look and play like that in practice, which I was a little skeptical of at first. You can easily find images and gameplay videos by searching online, so there isn't a point of me posting them. The only mmo that is released that I can think of that would be able to compare graphically at the moment is Aion. The game has great art direction and is very well animated especially in terms of combat (think Batman: AA for instance) and makes use of ingame physics to take advantage of its game engine. Granted the game does suffer from a lack of content at this stage (a problem that does afflict MMOs, and more notably free ones early on). Graphically, being based on the latest versions (possibly modified) of Valve's Source engine, the game is impressive, and not just in comparison to free MMOs. It will be released on a free 2 play micro-transaction business model within this year in North America. Vindictus (Mabinogi Heroes in Korea) is a Source engine based action mmorpg is the first of a new generation of action active targeting 3D mmorpgs using the next gen game engines (relatively in MMO terms) coming from Korea (the others being C9, Tera, Blade and Soul). Since some people expressed interest in this game in the MMO thread and in PMs to me.
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